


(I don't know if that's possible or if it really makes sense. Benchmark spreadsheet, where each material and geometry is benchmarked, so you can locate performance issues.
#Terragen blur image node full
Scenario: All textures are quarter resolution, but I want a few specific hero textures to be full resolution. Spreadsheet picker: Like picking materials, a tool to pick items for view in the texture or geometry spreadsheet would save time. Each of those spreadsheets should also display, whether the geometry or texture is inside the camera view, so you can turn them off, if needed without fiddling with unhooking geometry groups. Geometry spreadsheet, where I can quickly see the memory consumption of each piece of geometry and change properties for whether it should be subdivided or not. It shouldn't take more than one minute to reduce a scene to fit on your graphics card memory. Texture spreadsheet, where I can quickly set all textures to load at half or quarter resolution or in a compressed format. Sometimes they are hard to find, if they are scattered all over the place. Pack all input or output nodes to a single node. Allow reordering UDIM textures by drag and drop in the Image Tiles node. Allow selecting all UDIM textures at once in the file dialog in the Image Tiles node. Deactivate a node connection without removing it, so you don't lose the connection setup. If I'm at an input node, a button click should allow me to switch to the corresponding output node. Walking in and out of input/output nodes. If I'm looking at a diffuse material, I'd like to see the parent connection by clicking a button instead of having to hunt for it in the node view.

Back and forth buttons to quickly switch between two node views. Ability to expand multiple properties to nodes or inputs/outputs at once.

Ability to connect one node to multiple inputs on another node simultaneously without that being all nodes. One-click halving or doubling of render resolution in Film Settings. Button in the panel below the render to quickly set 1:1, 1:2 and 1:4 resolution of the Film Settings. Node input/output ordering via separate lists, instead of relying on horizontal position of input/output nodes. I'd like to find the Medium input quickly, by just typing "medium" in a search field. Search filter for material properties in the node inspector. Since I work mostly in Standalone to maximize resources, my wishes are UI related: It's doable but its not as straightforward as one would expect. Right now it is fairly hard to get a properly white balanced / neutrally tinted image out of Octane. On the subject of feature requests, one thing that I would personally like to see implemented is proper white balance and image tint. So yeah, I think I've seen these requests posted before by others but I just felt like throwing my 5 cents at it. In the best of cases, for something like arch-viz, you can even output the final frame without the need to do any extensive post-production on it. I do remember a few vocal minorities that didn't quite get why the above would be useful when other renderers started implementing it but from my own experience most of them very quickly realized how useful it is to help yourself out with color grading / tonemapping the image directly in the interactive renderer windows.Īt the worst it can help certain artists match their shot to the plates much quicker. There are a ton of use cases in those industries when you do want to work within the renderer and have some sort of color grading / tonemapping control over the image you are getting - either for pre-viz purposes or for outputting final shots. From pre-viz, arch-viz, mograph to AAA production and so on. Octane excels at ease of use and it is used by a wide variety of people on a wide variety of projects. I know there are typically some second thoughts when it comes to the above as everything can be achieved in post-production with dedicated tools but I do think that'd be missing the point. Extra Color Grading tools (Contrast control, maybe some separate filmic highlight options, midtone control. The thing however is that you see things evolve and I am beginning to think it would be nice to start seeing some updates on this front. I think the way Octane initially implemented the Camera Imager that it was actually ahead of the curve - we had some really nice controls in there (including "baked in" response curves) that were super fun and easy to use. Hm hm, so I've already voiced these suggestions over on other mediums but I figured it'd be nice to log it here too.
